【IEGS2013Xtreme】principal dribble vs block (ver2.0) English ver

Today, I'm going to make a matchup table of dribble hissatsu against block hissatsu. To show many situations, I added some characters. There are also characters using a supplement.

How to read this data

I made another table before. I use this example to explain how to read.

f:id:Infi:20210704231029p:plain

 

These figures show a kind of "Dribble total power - Defence total power"=P
(-∞≦P≦+∞)

If P<0 ⇔ Dribble total power < Defence total power ,
the dribble will be stopped by later block hissatsu.


you can add numbers by putting body keys. let's decide it is  "b"  (b≧0)
The "b" which satisfies P+b=0 : this b means how many body keys you need to be even against certain block hissatsu.

For example, (Quorce-over drive) -( Nathan adult - deep jungle)=-2=P
When P+b=0, b=+2 
Therefore, Quorce will be even with Kazemaru jungle when you put body+2.

If b≦0, it is guard keys your opponent puts.(maybe we can substitute b to  "g"  (g≦0)

 

 

I will explain  each patterns of P below.

  • P=+n
    you can pass a block from later dribble hissatsu. When your opponent puts guard keys g=n, they'll become even. If g=n+2 , the block will win from later use.

  • P=0 
    They are equal.  either character put keys  will win from later use.

  • P=0,(+2)
    They are also equal as above but even if g=2, they are still equal.

  • P=-n
    The dribble will be stopped by later block hissatsu. It will become equal when you put body keys +n.  If body keys  is n+2, you could pass it from later use.
    Some of squares are colored orange, this means even if you put body 8 they are still equal.
    ※ there is an annotaition far below.

  • +∞ 
    You can pass the block from later use in any situation as long as your character has max Kakusei.
    (even if body status is not full.)

  • △n
    It is same as -n that  you need body +n  to be equal.
    It is different to former one that you will be still  equal even if you put more body keys. 
    example: △4 means you would become even when you put body +4~+8

  • +n≧0 
    It is same as +n  that they will be equal by guard n,
    but  they will be still equal even if your opponent puts more guard keys.
    In other words, the dribller always wins if he uses earlier.

 

 

※annotiation 
power support  which only affects block hissatsu

太古の戦士ジャガウォック (@Pazred_5) | Twitter

In this game, when a dribble character is inferior to a defence character because of elements(character and hissatsu both) or  hissatsu technique's power itself ,
you need extra body keys(+2) to become equal.

 

example: Zanark vs Miximax Torb

  • Of course zanark loses without body keys.
  • If you put body+4 , they will become even.
  • If you put body+6 , they are still  even.
  • If you put body+8 , Zanark beats Torb ; ancient wing(Kodai no Tsubasa)

 To express this kind of phenomenon, I will write how many body keys you need to be even on the upper side and how many body keys you need to pass a block from later use on the lower. I put the latter figure to parenthesis (brackets) .

All right now. Let's go to main topic. I have to divide a table into 4 because it  is very huge.

 

 

1,2

ー--------------------------------------

 

3,4 VS other block hissatsu

ー--------------------------------------

 

whole table

 

"supplementary/drink" explanation

At online,you can use any items on Xtreme. A status supplement /○○サプリ 
is a topic.
If you use this, a status rises to next rank. It values as +4. You can calculate by adding ±4 on the table.

Yellow colored squares show that they are +6 or more. This means if the opponent uses guard supplement that character still pass it.



 

 

Thank you for reading. If you have any questions, please ask.